So anyways, I am making a Turmoil Zerk..however it is just gonna be a normal zerk until I have saved up 180M for your bones I’m likely to need. (Or I’ll find a bonecrusher from OSRS gold Dung and camp in green drags with a cannon) ANYWAYS I would love to be able to get 94 mage BEFORE I have pk-ready melee stats. So: Does anybody know of A) a way to generate ~21Mish reasonably fast (I will make it, it just will be through cb and take longer than I would have hoped) Or B) A way to never lose a lot of money..but also get a magic exp. The only ways I know that are great for obtaining magic xp are: High alching, Super heating, and Humidify. I only have 1M atm. . .and till I figure out something I am only gonna slayer up my money.

(Off-topic: Hello everybody, I am the same Just Someone from earlier, the person who did fakes. I’ve come out of sin. Nice to return at Sal’s) From what I gather, ranged has shifted dramatically for p2p in the time that I was inactive. However, I’m f2p, and things haven’t really changed – it’s still bow and arrow, or that pathetic peashooter known as the crossbow. With the release of dungeoneering, the most effective weapon I can get is the injectable maple longbow. But is it really the best weapon? I’d believed that it would be, but I Had a member who said that”longbow fails” period. So I feel that the topic merits further evaluation.

Here’s the data I gathered so far: Shortbows fire somewhat less than twice as fast as longbows, and I’m pretty sure are on quick. Ranged stat bonuses are somewhat irrelevant to maximum hit for range – just range lvl and alloy on the arrow issues. Watching somebody with lvl 60 range, iron arrows, even sighted maple longbow, didn’t create damage that was spectacular by any way I understand. The counterargument is, high ranged stat bonuses higher average damage, which can translate into quicker kills over time.

And critically, here’s a point of concept: the reason a scimi (or even a rune sword, for that matter) beats the battleaxe is the fact that buy RS gold it may hit twice in time a battleaxe hits once. Assuming somebody hits max 150 using a b’axe, the scimi can strike 2×130 or even 2×100 in the same amount of time and conquer the damage. This point is a lot more powerful in the shortbow-longbow question, because the longbow does not even strike harder than the shortbow. The dice are more important than ever – if a shortbow strikes for at least 50% of their max hit every time, the longbow can’t match it even scoring max hits on every shot.