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Game Genres Explained for People Who Do Not Play

 ·  1 min read

Game genres are named with jargon and abbreviations that mean nothing from outside. Here is what the main ones actually describe.

The main categories

First-person shooter: you see through the character’s eyes and shoot things. Fast, reflex-based, usually competitive online.

Role-playing game: you control a character who grows more capable over time, usually with a substantial story. Often long.

Strategy: you direct resources and units rather than one character. Either real-time, where everything happens at once, or turn-based, where you take turns.

Platformer: navigating environments by jumping. Precision and timing rather than combat.

Simulation: modelling something real – farming, driving, city management, running a business.

Puzzle: solving problems, usually spatial or logical.

Survival: managing hunger, resources and threats in a hostile environment.

The confusing modern terms

Roguelike: you lose everything on death and start over, with the layout randomised each time. Short runs, gradual improvement in your own skill.

Soulslike: difficult combat requiring learning enemy patterns, with heavy penalties for failure. Named after the series that defined it.

Metroidvania: exploring a connected world where new abilities open previously blocked areas.

Battle royale: many players, shrinking map, last one standing.

Live service: a game updated continuously and intended to be played indefinitely rather than finished.

Where to start

Puzzle and simulation games generally require no prior familiarity with game conventions. Action genres assume a great deal of learned vocabulary and are harder to enter cold.