AAA Game Publishers Compress Development Budgets Amid Rising Production Costs
Major interactive entertainment studios reduce headcount and cancel unannounced projects to maintain operating profitability.
Every coffee keeps the site running. Thank you!
Tech, gaming and the news that matters
471 posts
Major interactive entertainment studios reduce headcount and cancel unannounced projects to maintain operating profitability.
Infrastructure providers deploy localized micro-data centers to bring sub-20ms latency capabilities to interactive streaming platforms.
Blockbuster games cost too much and take too long. The industry is quietly returning to 'AA' development.
The biggest gaming expo in the world collapsed because publishers realized they don't need journalists anymore.
Storefronts receive dozens of new releases daily. Development stopped being the bottleneck a long time ago.
Communities that modify games extend their lifespan by years and get inconsistent treatment for it.
A substantial share of games from the last four decades is commercially unavailable. Unofficial efforts are the only reason much of it survives.
Every publisher wants a game players return to daily. There are not enough daily slots to go round.
The argument about easy modes recurs with every hard game. Underneath it is a question about what a game is for.
Raw performance stopped being the differentiator. Where the machine sits and what runs on it matter more.